activity
20122021
collaborators

14 papers

cs.GT2021

Synthesis of Deceptive Strategies in Reachability Games with Action Misperception (Technical Report)

Abhishek N. Kulkarni, Jie Fu

Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-playe…

cs.GT2020

Decoy Allocation Games on Graphs with Temporal Logic Objectives

Abhishek N. Kulkarni, Jie Fu, Huan Luo +2

We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from a…

cs.CR2020

A Theory of Hypergames on Graphs for Synthesizing Dynamic Cyber Defense with Deception

Abhishek N. Kulkarni, Jie Fu

In this chapter, we present an approach using formal methods to synthesize reactive defense strategy in a cyber network, equipped with a set of decoy systems. We first generalize f…

cs.GT2020

Dynamic Hypergames for Synthesis of Deceptive Strategies with Temporal Logic Objectives

Lening Li, Haoxiang Ma, Abhishek N. Kulkarni +1

In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2)…

cs.GT2020

Deceptive Labeling: Hypergames on Graphs for Stealthy Deception

Abhishek N. Kulkarni, Huan Luo, Nandi O. Leslie +2

With the increasing sophistication of attacks on cyber-physical systems, deception has emerged as an effective tool to improve system security and safety by obfuscating the attacke…

cs.GT2020

Synthesis of Deceptive Strategies in Reachability Games with Action Misperception

Abhishek N. Kulkarni, Jie Fu

We consider a class of two-player turn-based zero-sum games on graphs with reachability objectives, known as reachability games, where the objective of Player 1 (P1) is to reach a…