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20112026
most citedMastering Atari, Go, Chess and Shogi by Planning with a Learned Model

1.2k citations · 4.4k across the 42 of their papers we have counts for

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Showing 2021Show all

6 papers · 1 filter

cs.LG2021

A PAC-Bayesian Analysis of Distance-Based Classifiers: Why Nearest-Neighbour works!

Thore Graepel, Ralf Herbrich

Abstract We present PAC-Bayesian bounds for the generalisation error of the K-nearest-neighbour classifier (K-NN). This is achieved by casting the K-NN classifier into a kernel spa…

cs.MA2021★ 23 cited

Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot

Joel Z. Leibo, Edgar Duéñez-Guzmán, Alexander Sasha Vezhnevets +7

Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised-learning ben…

cs.MA2021★ 3 cited

Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

Luke Marris, Paul Muller, Marc Lanctot +2

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSR…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.MA2021★ 6 cited

A multi-agent reinforcement learning model of reputation and cooperation in human groups

Kevin R. McKee, Edward Hughes, Tina O. Zhu +7

Collective action demands that individuals efficiently coordinate how much, where, and when to cooperate. Laboratory experiments have extensively explored the first part of this pr…

stat.ML2021★ 2 cited

EigenGame Unloaded: When playing games is better than optimizing

Ian Gemp, Brian McWilliams, Claire Vernade +1

We build on the recently proposed EigenGame that views eigendecomposition as a competitive game. EigenGame's updates are biased if computed using minibatches of data, which hinders…