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cs.CV2026

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Xuan Huang, Mochu Xiang, Zhelun Shen +9

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across…

cs.CV2025

Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video

Yiqun Zhao, Chenming Wu, Binbin Huang +4

Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Sur…

cs.CV2025

XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis

Hao Li, Chenming Wu, Ming Yuan +7

Comprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical sce…

cs.CV2025

TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting

Bojun Xiong, Jialun Liu, Jiakui Hu +6

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and ef…

cs.CV2024

Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images

Zheng Chen, Chenming Wu, Zhelun Shen +5

Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views fr…

cs.CV2024

OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding

Yanmin Wu, Jiarui Meng, Haijie Li +8

This paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) capable of 3D point-level open vocabulary understanding. Our primary motivation stems from observ…