activity
20122026
most citedSimulated Car Racing Championship: Competition Software Manual

87 citations · 187 across the 15 of their papers we have counts for

collaborators

18 papers

cs.AI2026

Repairing LLM-Generated Specifications with Deterministic Diagnosis

Giovanni Vaccarino, Emanuele La Malfa, Dehai Min +6

Large language models (LLMs) are increasingly used as formalizers: given a reasoning problem expressed in natural language, they produce a formal specification that a symbolic solv…

cs.AI2026

Procedural Generation of First Person Shooter Maps using Map-Elites

Simone de Donato, Pier Luca Lanzi, Daniele Loiacono

We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map repres…

cs.NE2025★ 1 cited

An Approach to Analyze Niche Evolution in XCS Models

Pier Luca Lanzi

We present an approach to identify and track the evolution of niches in XCS that can be applied to any XCS model and any problem. It exploits the underlying principles of the evolu…

cs.HC2024★ 5 cited

Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning

Elena Battipede, Antonella Giangualano, Paolo Boffi +8

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phen…

cs.HC2023

A Gamified Framework to Assist Therapists with the ABA Therapy for Autism

Matteo Cordioli, Laura Delfino, Alessia Romani +2

We present a framework to assist therapists and children with autism spectrum disorder in their Applied Behavioral Analysis (ABA) therapy. The framework was designed in collaborati…

cs.GR2023

A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms

Elio Sasso, Daniele Loiacono, Pier Luca Lanzi

We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video gam…

cs.AI2023★ 59 cited

ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design

Pier Luca Lanzi, Daniele Loiacono

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools ca…

cs.HC2022★ 1 cited

One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design

Pier Luca Lanzi, Daniele Loiacono, Alberto Arosio +18

Minimalist game design was introduced a decade ago as a general design principle with a list of key properties for minimalist games: basic controls, simple but aesthetically pleasi…

cs.LG2021

Distributed Learning Approaches for Automated Chest X-Ray Diagnosis

Edoardo Giacomello, Michele Cataldo, Daniele Loiacono +1

Deep Learning has established in the latest years as a successful approach to address a great variety of tasks. Healthcare is one of the most promising field of application for Dee…

cs.CV2021

Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation

Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono +1

Chest X-ray (CXR) is perhaps the most frequently-performed radiological investigation globally. In this work, we present and study several machine learning approaches to develop au…

cs.HC2020

Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games

Fabrizia Corona, Alex De Vita, Giovanni Filocamo +4

Patients undergoing physical rehabilitation therapy must perform series of exercises regularly over a long period of time to improve, or at least not to worsen, their condition. Re…

cs.AI2018★ 18 cited

Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone

Stefano Di Palma, Pier Luca Lanzi

We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one fo…

cs.HC2018

Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis

Fabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo +4

Rehabilitation is a painful and tiring process involving series of exercises that patients must repeat over a long period. Unfortunately, patients often grow bored, frustrated, and…

cs.LG2018★ 15 cited

DOOM Level Generation using Generative Adversarial Networks

Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological f…

cs.AI2018

An Integrated Framework for AI Assisted Level Design in 2D Platformers

Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framewo…

cs.NE2015

A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers

David Howard, Larry Bull, Pier-Luca Lanzi

Learning Classifier Systems (LCS) are population-based reinforcement learners that were originally designed to model various cognitive phenomena. This paper presents an explicitly…

cs.AI2013★ 87 cited

Simulated Car Racing Championship: Competition Software Manual

Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi

The paper provides a manual for the Simulated Car Racing Championship competition software, covering its architecture, installation steps, example drivers, and the sensors and actu…

cs.NE2012★ 1 cited

A Spiking Neural Learning Classifier System

Gerard Howard, Larry Bull, Pier-Luca Lanzi

Learning Classifier Systems (LCS) are population-based reinforcement learners used in a wide variety of applications. This paper presents a LCS where each traditional rule is repre…