From the 1 of 18 linked papers with an AI index.
87 citations · 187 across the 15 of their papers we have counts for
4 papers · 1 filter
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Stefano Di Palma, Pier Luca Lanzi
We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one fo…
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis
Fabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo +4
Rehabilitation is a painful and tiring process involving series of exercises that patients must repeat over a long period. Unfortunately, patients often grow bored, frustrated, and…
DOOM Level Generation using Generative Adversarial Networks
Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological f…
An Integrated Framework for AI Assisted Level Design in 2D Platformers
Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono
The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framewo…