activity
20132026
most citedSimulated Car Racing Championship: Competition Software Manual

87 citations · 192 across the 13 of their papers we have counts for

collaborators

14 papers

cs.AI2026

Procedural Generation of First Person Shooter Maps using Map-Elites

Simone de Donato, Pier Luca Lanzi, Daniele Loiacono

We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map repres…

cs.GR2023

A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms

Elio Sasso, Daniele Loiacono, Pier Luca Lanzi

We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video gam…

cs.AI2023★ 59 cited

ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design

Pier Luca Lanzi, Daniele Loiacono

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools ca…

cs.CV2023

Segmentation of Planning Target Volume in CT Series for Total Marrow Irradiation Using U-Net

Ricardo Coimbra Brioso, Damiano Dei, Ciro Franzese +4

Radiotherapy (RT) is a key component in the treatment of various cancers, including Acute Lymphocytic Leukemia (ALL) and Acute Myelogenous Leukemia (AML). Precise delineation of or…

eess.IV2023★ 2 cited

Ensemble Methods for Multi-Organ Segmentation in CT Series

Leonardo Crespi, Paolo Roncaglioni, Damiano Dei +5

In the medical images field, semantic segmentation is one of the most important, yet difficult and time-consuming tasks to be performed by physicians. Thanks to the recent advancem…

eess.IV2023★ 2 cited

Comparing Adversarial and Supervised Learning for Organs at Risk Segmentation in CT images

Leonardo Crespi, Mattia Portanti, Daniele Loiacono

Organ at Risk (OAR) segmentation from CT scans is a key component of the radiotherapy treatment workflow. In recent years, deep learning techniques have shown remarkable potential…

cs.HC2022★ 1 cited

One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design

Pier Luca Lanzi, Daniele Loiacono, Alberto Arosio +18

Minimalist game design was introduced a decade ago as a general design principle with a list of key properties for minimalist games: basic controls, simple but aesthetically pleasi…

cs.LG2021

Distributed Learning Approaches for Automated Chest X-Ray Diagnosis

Edoardo Giacomello, Michele Cataldo, Daniele Loiacono +1

Deep Learning has established in the latest years as a successful approach to address a great variety of tasks. Healthcare is one of the most promising field of application for Dee…

eess.IV2021★ 5 cited

Chest X-Rays Image Classification from beta-Variational Autoencoders Latent Features

Leonardo Crespi, Daniele Loiacono, Arturo Chiti

Chest X-Ray (CXR) is one of the most common diagnostic techniques used in everyday clinical practice all around the world. We hereby present a work which intends to investigate and…

cs.CV2021

Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation

Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono +1

Chest X-ray (CXR) is perhaps the most frequently-performed radiological investigation globally. In this work, we present and study several machine learning approaches to develop au…

eess.IV2019★ 21 cited

Brain MRI Tumor Segmentation with Adversarial Networks

Edoardo Giacomello, Daniele Loiacono, Luca Mainardi

Deep Learning is a promising approach to either automate or simplify several tasks in the healthcare domain. In this work, we introduce SegAN-CAT, an approach to brain tumor segmen…

cs.LG2018★ 15 cited

DOOM Level Generation using Generative Adversarial Networks

Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological f…

cs.AI2018

An Integrated Framework for AI Assisted Level Design in 2D Platformers

Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framewo…

cs.AI2013★ 87 cited

Simulated Car Racing Championship: Competition Software Manual

Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi

The paper provides a manual for the Simulated Car Racing Championship competition software, covering its architecture, installation steps, example drivers, and the sensors and actu…