87 citations · 192 across the 13 of their papers we have counts for
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cs.LG2018★ 15 cited
DOOM Level Generation using Generative Adversarial Networks
Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological f…
cs.AI2018
An Integrated Framework for AI Assisted Level Design in 2D Platformers
Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono
The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framewo…