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researcher

D. Loiacono

14 papers hereh-index 262.3k citations110 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author1
  • middle author8
  • last author5

Across the 14 of 14 papers where every author was matched, so the position is known.

fields
  • cs.AI4
  • eess.IV4
  • cs.CV2
  • cs.LG2
  • cs.GR1
  • cs.HC1

identity via Semantic Scholar / OpenAlex

activity
20132026
most citedSimulated Car Racing Championship: Competition Software Manual

87 citations · 192 across the 13 of their papers we have counts for

collaborators
Showing 2018Show all

2 papers · 1 filter

cs.LG2018★ 15 cited

DOOM Level Generation using Generative Adversarial Networks

Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological f…

cs.AI2018

An Integrated Framework for AI Assisted Level Design in 2D Platformers

Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framewo…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.