87 citations · 192 across the 13 of their papers we have counts for
4 papers · 1 filter
Procedural Generation of First Person Shooter Maps using Map-Elites
Simone de Donato, Pier Luca Lanzi, Daniele Loiacono
We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map repres…
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design
Pier Luca Lanzi, Daniele Loiacono
Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools ca…
An Integrated Framework for AI Assisted Level Design in 2D Platformers
Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono
The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framewo…
Simulated Car Racing Championship: Competition Software Manual
Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi
The paper provides a manual for the Simulated Car Racing Championship competition software, covering its architecture, installation steps, example drivers, and the sensors and actu…