activity
20112022
most citedThe Deterministic Part of IPC-4: An Overview

145 citations · 234 across the 14 of their papers we have counts for

collaborators

16 papers

cs.LG2022

A Differentiable Loss Function for Learning Heuristics in A*

Leah Chrestien, Tomas Pevny, Antonin Komenda +1

Optimization of heuristic functions for the A* algorithm, realized by deep neural networks, is usually done by minimizing square root loss of estimate of the cost to goal values. T…

cs.AI2021

Heuristic Search Planning with Deep Neural Networks using Imitation, Attention and Curriculum Learning

Leah Chrestien, Tomas Pevny, Antonin Komenda +1

Learning a well-informed heuristic function for hard task planning domains is an elusive problem. Although there are known neural network architectures to represent such heuristic…

cs.AI2021

Knowledge-Based Paranoia Search in Trick-Taking

Stefan Edelkamp

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games fo…

cs.AI2021

ELO System for Skat and Other Games of Chance

Stefan Edelkamp

Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play. Besides weaknesses, l…

cs.AI2021

On the Power of Refined Skat Selection

Stefan Edelkamp

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players),…

cs.DS2018

QuickXsort - A Fast Sorting Scheme in Theory and Practice

Stefan Edelkamp, Armin Weiß, Sebastian Wild

QuickXsort is a highly efficient in-place sequential sorting scheme that mixes Hoare's Quicksort algorithm with X, where X can be chosen from a wider range of other known sorting a…