19 citations · 19 across the 7 of their papers we have counts for
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cs.AI2021
Knowledge-Based Paranoia Search in Trick-Taking
Stefan Edelkamp
This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games fo…
cs.AI2021
ELO System for Skat and Other Games of Chance
Stefan Edelkamp
Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play. Besides weaknesses, l…
cs.AI2021
On the Power of Refined Skat Selection
Stefan Edelkamp
Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players),…