44 citations · 141 across the 13 of their papers we have counts for
6 papers · 1 filter
MatFormer: A Generative Model for Procedural Materials
Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli +3
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural mat…
Node Graph Optimization Using Differentiable Proxies
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…
Controlling Material Appearance by Examples
Yiwei Hu, Miloš Hašan, Paul Guerrero +2
Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…
TileGen: Tileable, Controllable Material Generation and Capture
Xilong Zhou, Miloš Hašan, Valentin Deschaintre +3
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can…
Differentiable Rendering of Neural SDFs through Reparameterization
Sai Praveen Bangaru, Michaël Gharbi, Tzu-Mao Li +7
We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering…
Physically-Based Editing of Indoor Scene Lighting from a Single Image
Zhengqin Li, Jia Shi, Sai Bi +6
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that…