activity
20062023
most citedTile Pattern KL-Divergence for Analysing and Evolving Game Levels

34 citations · 94 across the 29 of their papers we have counts for

collaborators
Showing 2020 · cs.AIShow all

9 papers · 2 filters

cs.AI2020

Griddly: A platform for AI research in games

Chris Bamford, Shengyi Huang, Simon Lucas

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually i…

cs.AI2020★ 5 cited

AI and Wargaming

James Goodman, Sebastian Risi, Simon Lucas

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human p…

cs.AI2020

Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game

James Goodman, Simon Lucas

Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model…

cs.AI2020

Rinascimento: using event-value functions for playing Splendor

Ivan Bravi, Simon Lucas

In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe…

cs.AI2020

Evaluating Generalisation in General Video Game Playing

Martin Balla, Simon M. Lucas, Diego Perez-Liebana

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning…

cs.AI2020

Weighting NTBEA for Game AI Optimisation

James Goodman, Simon Lucas

The N-Tuple Bandit Evolutionary Algorithm (NTBEA) has proven very effective in optimising algorithm parameters in Game AI. A potential weakness is the use of a simple average of al…

cs.AI2020

Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition

Zhentao Tang, Yuanheng Zhu, Dongbin Zhao +1

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of character…

cs.AI2020

Neural Game Engine: Accurate learning of generalizable forward models from pixels

Chris Bamford, Simon Lucas

Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also benef…

cs.AI2020

Rolling Horizon Evolutionary Algorithms for General Video Game Playing

Raluca D. Gaina, Sam Devlin, Simon M. Lucas +1

Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games.…