6 citations · 6 across the 3 of their papers we have counts for
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cs.CV2026
RGBX-Next: Towards Realistic Generative Rendering from G-Buffers
Zheng Zeng, Marco Salvi, Lifan Wu +9
Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the…
cs.CV2024★ 6 cited
Filtering After Shading With Stochastic Texture Filtering
Matt Pharr, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…