6 citations · 6 across the 2 of their papers we have counts for
3 papers
cs.CV2026
RGBX-Next: Towards Realistic Generative Rendering from G-Buffers
Zheng Zeng, Marco Salvi, Lifan Wu +9
Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the…
cs.GR2025
A Generalizable Light Transport 3D Embedding for Global Illumination
Bing Xu, Mukund Varma T, Cheng Wang +5
Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural meth…
cs.CV2024★ 6 cited
Filtering After Shading With Stochastic Texture Filtering
Matt Pharr, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…