29 citations · 29 across the 2 of their papers we have counts for
2 papers
cs.GR2023★ 29 cited
Random-Access Neural Compression of Material Textures
Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski +3
The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue,…
cs.GR2023
Stochastic Texture Filtering
Marcos Fajardo, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…