collaborators

5 papers

cs.GR2026

Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays

Brian Chao, Dario Seyb, Nathan Matsuda +6

Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs…

cs.CV2026

EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editing

Yehonathan Litman, Shikun Liu, Dario Seyb +5

High-fidelity generative video editing has seen significant quality improvements by leveraging pre-trained video foundation models. However, their computational cost is a major bot…

cs.GR2024

Efficient Scene Appearance Aggregation for Level-of-Detail Rendering

Yang Zhou, Tao Huang, Ravi Ramamoorthi +2

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…

cs.GR2024

Unified Gaussian Primitives for Scene Representation and Rendering

Yang Zhou, Songyin Wu, Lingqi Yan

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements and…

cs.GR2024

Real-time Level-of-Detail Strand-based Hair Rendering

Tao Huang, Yang Zhou, Daqi Lin +3

Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for di…