5 papers
Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays
Brian Chao, Dario Seyb, Nathan Matsuda +6
Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs…
EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editing
Yehonathan Litman, Shikun Liu, Dario Seyb +5
High-fidelity generative video editing has seen significant quality improvements by leveraging pre-trained video foundation models. However, their computational cost is a major bot…
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
Yang Zhou, Tao Huang, Ravi Ramamoorthi +2
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…
Unified Gaussian Primitives for Scene Representation and Rendering
Yang Zhou, Songyin Wu, Lingqi Yan
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements and…
Real-time Level-of-Detail Strand-based Hair Rendering
Tao Huang, Yang Zhou, Daqi Lin +3
Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for di…