activity
20172022
most citedMakeItTalk: Speaker-Aware Talking-Head Animation

321 citations · 434 across the 10 of their papers we have counts for

collaborators

10 papers

cs.GR2022★ 14 cited

Morig: Motion-aware rigging of character meshes from point clouds

Zhan Xu, Yang Zhou, Li Yi +1

We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able…

cs.CV2022

Skeleton-free Pose Transfer for Stylized 3D Characters

Zhouyingcheng Liao, Jimei Yang, Jun Saito +2

We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformatio…

cs.CV2022★ 2 cited

Audio-driven Neural Gesture Reenactment with Video Motion Graphs

Yang Zhou, Jimei Yang, Dingzeyu Li +3

Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech au…

cs.CV2022

APES: Articulated Part Extraction from Sprite Sheets

Zhan Xu, Matthew Fisher, Yang Zhou +4

Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving pa…

cs.GR2020★ 14 cited

RigNet: Neural Rigging for Articulated Characters

Zhan Xu, Yang Zhou, Evangelos Kalogerakis +2

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet pr…

cs.CV2020★ 321 cited

MakeItTalk: Speaker-Aware Talking-Head Animation

Yang Zhou, Xintong Han, Eli Shechtman +3

We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct…