321 citations · 434 across the 10 of their papers we have counts for
10 papers
Morig: Motion-aware rigging of character meshes from point clouds
Zhan Xu, Yang Zhou, Li Yi +1
We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able…
Skeleton-free Pose Transfer for Stylized 3D Characters
Zhouyingcheng Liao, Jimei Yang, Jun Saito +2
We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformatio…
Audio-driven Neural Gesture Reenactment with Video Motion Graphs
Yang Zhou, Jimei Yang, Dingzeyu Li +3
Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech au…
APES: Articulated Part Extraction from Sprite Sheets
Zhan Xu, Matthew Fisher, Yang Zhou +4
Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving pa…
RigNet: Neural Rigging for Articulated Characters
Zhan Xu, Yang Zhou, Evangelos Kalogerakis +2
We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet pr…
MakeItTalk: Speaker-Aware Talking-Head Animation
Yang Zhou, Xintong Han, Eli Shechtman +3
We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct…