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cs.HC2026
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning
Yunge Wen, Chenliang Huang, Hangyu Zhou +5
Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storyte…
cs.HC2025
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and wh…