collaborators

6 papers

cs.AI2026

In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models

Sam Earle, Kai Arulkumaran, Andrew Dai +3

We are in the midst of large-scale industrial and academic efforts to automate the processes of scientific, technological and creative production through AI-driven assistants. Hist…

cs.HC2026

The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning

Yunge Wen, Chenliang Huang, Hangyu Zhou +5

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storyte…

cs.CV2026

Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes

Tim Merino, Sam Earle, Ryunosuke Iwai +2

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation…

cs.HC2025

DreamGarden: A Designer Assistant for Growing Games from a Single Prompt

Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and wh…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…