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cs.AI2026
In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models
Sam Earle, Kai Arulkumaran, Andrew Dai +3
We are in the midst of large-scale industrial and academic efforts to automate the processes of scientific, technological and creative production through AI-driven assistants. Hist…
cs.AI2025
PuzzleJAX: A Benchmark for Reasoning and Learning
Sam Earle, Graham Todd, Yuchen Li +5
We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…
cs.AI2025
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search
Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4
There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…