activity
20222026
most citedRadaRays: Real-time Simulation of Rotating FMCW Radar for Mobile Robotics via Hardware-accelerated Ray Tracing

6 citations · 16 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

Instant Colorization of Gaussian Splats

Daniel Lieber, Alexander Mock, Nils Wandel

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient ma…

cs.RO2024

Mesh-based Object Tracking for Dynamic Semantic 3D Scene Graphs via Ray Tracing

Lennart Niecksch, Alexander Mock, Felix Igelbrink +2

In this paper, we present a novel method for 3D geometric scene graph generation using range sensors and RGB cameras. We initially detect instance-wise keypoints with a YOLOv8s mod…

cs.RO2023★ 1 cited

FeatSense -- A Feature-based Registration Algorithm with GPU-accelerated TSDF-Mapping Backend for NVIDIA Jetson Boards

Julian Gaal, Thomas Wiemann, Alexander Mock +1

This paper presents FeatSense, a feature-based GPU-accelerated SLAM system for high resolution LiDARs, combined with a map generation algorithm for real-time generation of large Tr…

cs.RO2023

Towards 6D MCL for LiDARs in 3D TSDF Maps on Embedded Systems with GPUs

Marc Eisoldt, Alexander Mock, Mario Porrmann +1

Monte Carlo Localization is a widely used approach in the field of mobile robotics. While this problem has been well studied in the 2D case, global localization in 3D maps with six…

cs.RO2023★ 6 cited

RadaRays: Real-time Simulation of Rotating FMCW Radar for Mobile Robotics via Hardware-accelerated Ray Tracing

Alexander Mock, Martin Magnusson, Joachim Hertzberg

RadaRays allows for the accurate modeling and simulation of rotating FMCW radar sensors in complex environments, including the simulation of reflection, refraction, and scattering…

cs.RO2022★ 4 cited

MICP-L: Mesh-based ICP for Robot Localization using Hardware-Accelerated Ray Casting

Alexander Mock, Sebastian Pütz, Thomas Wiemann +1

Triangle mesh maps are a versatile 3D environment representation for robots to navigate in challenging indoor and outdoor environments exhibiting tunnels, hills and varying slopes.…

cs.RO2022★ 5 cited

Rmagine: 3D Range Sensor Simulation in Polygonal Maps via Raytracing for Embedded Hardware on Mobile Robots

Alexander Mock, Thomas Wiemann, Joachim Hertzberg

Sensor simulation has emerged as a promising and powerful technique to find solutions to many real-world robotic tasks like localization and pose tracking.However, commonly used si…