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cs.CV2024
NeRF-Texture: Synthesizing Neural Radiance Field Textures
Yi-Hua Huang, Yan-Pei Cao, Yu-Kun Lai +2
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast,…
cs.CV2024
DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
Tong Wu, Jia-Mu Sun, Yu-Kun Lai +3
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstructi…
cs.CV2024
Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai +2
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However,…