9 papers · 1 filter
One Figure, Every Canvas: Editable Flowchart Relayout via Agentic Pipeline
Shih-Chen Tseng, Chih-Hsuan Chen, Ryan Yang +3
Pipeline figures in ML papers must be repurposed across many canvases, including paper columns, 16:9 slides, portrait posters, 1:1 social teasers, 9:16 phone previews. Each format…
Programmable World Model
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing prog…
LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models
Cheng-De Fan, Chun-Wei Tuan Mu, Chen-Wei Chang +4
Recovering high-quality video from sparse event streams is a challenging task. Regression methods often blur textures, while existing generative models struggle with long-term stab…
BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering
Yi-Ruei Liu, Jie-Ying Lee, Zheng-Hui Huang +2
Inverse rendering of urban scenes from captured videos enables numerous applications, including content creation and autonomous driving simulation. Physically-based rendering metho…
Generative World Renderer
Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan +6
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge thi…
DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis
Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi +6
Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive bench…
GCC: Generative Color Constancy via Diffusing a Color Checker
Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang +4
Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpa…
AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting
Chung-Ho Wu, Yang-Jung Chen, Ying-Huan Chen +8
Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometri…
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu +4
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular s…