activity
20242026
most citedDepth Anywhere: Enhancing 360 Monocular Depth Estimation via Perspective Distillation and Unlabeled Data Augmentation

1 citations · 1 across the 10 of their papers we have counts for

collaborators

11 papers

cs.CV2026

JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising

Siang-Ling Zhang, Huai-Hsun Cheng, Tsung-Ju Yang +1

Creating 3D visual illusions, a single 3D mesh that reveals entirely different semantics from various viewing angles, is a fascinating but tough challenge. Existing optimization-ba…

cs.GR2026

DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration

Shih-Yu Lai, Sung-Han Tien, Jui-I Huang +9

Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable…

cs.LG2026

UMEDA: Unified Multi-modal Efficient Data Fusion for Privacy-Preserving Graph Federated Learning via Spectral-Gated Attention and Diffusion-Based Operator Alignment

Shih-Yu Lai, Hirozumi Yamaguchi, Shang-Tse Chen +2

Device-free localization trains models from heterogeneous wireless and visual sensors (e.g., Wi-Fi, LiDAR) distributed across edge devices. Federated learning offers a privacy-resp…

cs.CV2026

Stroke of Surprise: Progressive Semantic Illusions in Vector Sketching

Huai-Hsun Cheng, Siang-Ling Zhang, Yu-Lun Liu

Visual illusions traditionally rely on spatial manipulations such as multi-view consistency. In this work, we introduce Progressive Semantic Illusions, a novel vector sketching tas…

cs.CV2026

VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image

Teng-Fang Hsiao, Bo-Kai Ruan, Yu-Lun Liu +1

3D editing has emerged as a critical research area to provide users with flexible control over 3D assets. While current editing approaches predominantly focus on 3D Gaussian Splatt…

cs.CV2026

NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation

Han-Hung Lee, Cheng-Yu Yang, Yu-Lun Liu +1

World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, s…

cs.CV2025

Beyond Memorization: A Multi-Modal Ordinal Regression Benchmark to Expose Popularity Bias in Vision-Language Models

Li-Zhong Szu-Tu, Ting-Lin Wu, Chia-Jui Chang +2

We expose a significant popularity bias in state-of-the-art vision-language models (VLMs), which achieve up to 34% higher accuracy on famous buildings compared to ordinary ones, in…

cs.CV2025

Generative Refocusing: Flexible Defocus Control from a Single Image

Chun-Wei Tuan Mu, Cheng-De Fan, Jia-Bin Huang +1

Depth-of-field control is essential in photography, but achieving perfect focus often requires multiple attempts or specialized equipment. Single-image refocusing is still difficul…

cs.CV2025

StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions

Bo-Hsu Ke, You-Zhe Xie, Yu-Lun Liu +1

3D scene representation methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have significantly advanced novel view synthesis. As these methods become preval…

cs.CV2024★ 1 cited

Depth Anywhere: Enhancing 360 Monocular Depth Estimation via Perspective Distillation and Unlabeled Data Augmentation

Ning-Hsu Wang, Yu-Lun Liu

Accurately estimating depth in 360-degree imagery is crucial for virtual reality, autonomous navigation, and immersive media applications. Existing depth estimation methods designe…

cs.CV2024

Improving Robustness for Joint Optimization of Camera Poses and Decomposed Low-Rank Tensorial Radiance Fields

Bo-Yu Cheng, Wei-Chen Chiu, Yu-Lun Liu

In this paper, we propose an algorithm that allows joint refinement of camera pose and scene geometry represented by decomposed low-rank tensor, using only 2D images as supervision…