11 citations · 13 across the 5 of their papers we have counts for
6 papers
Lyra 2.0: Explorable Generative 3D Worlds
Tianchang Shen, Sherwin Bahmani, Kai He +12
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via f…
PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyond
Minghua Liu, Mikaela Angelina Uy, Donglai Xiang +4
We propose PartField, a feedforward approach for learning part-based 3D features, which captures the general concept of parts and their hierarchy without relying on predefined temp…
SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes
Tianchang Shen, Zhaoshuo Li, Marc Law +5
Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or…
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel +6
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing method…
Adaptive Shells for Efficient Neural Radiance Field Rendering
Zian Wang, Tianchang Shen, Merlin Nimier-David +6
Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high…
TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models
Tianshi Cao, Karsten Kreis, Sanja Fidler +2
We present TexFusion (Texture Diffusion), a new method to synthesize textures for given 3D geometries, using large-scale text-guided image diffusion models. In contrast to recent w…