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20232026
most citedDECO: Dense Estimation of 3D Human-Scene Contact In The Wild

3 citations · 6 across the 8 of their papers we have counts for

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cs.CV2026

IMAGIN-4D: Image-Guided Controllable Interaction Generation

Sai Kumar Dwivedi, Federica Bogo, Buğra Tekin +6

Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object ge…

cs.CV2026

LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image

Dimitrije Antić, Alvaro Budria, George Paschalidis +2

Reconstructing 3D Human-Object Interaction from an RGB image is essential for perceptive systems. Yet, this remains challenging as it requires capturing the subtle physical couplin…

cs.CV2025

PICO: Reconstructing 3D People In Contact with Objects

Alpár Cseke, Shashank Tripathi, Sai Kumar Dwivedi +4

Recovering 3D Human-Object Interaction (HOI) from single color images is challenging due to depth ambiguities, occlusions, and the huge variation in object shape and appearance. Th…

cs.CV2025

InteractVLM: 3D Interaction Reasoning from 2D Foundational Models

Sai Kumar Dwivedi, Dimitrije Antić, Shashank Tripathi +4

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstructi…

cs.CV2024

InterDyn: Controllable Interactive Dynamics with Video Diffusion Models

Rick Akkerman, Haiwen Feng, Michael J. Black +2

Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack g…

cs.CV2024

SDFit: 3D Object Pose and Shape by Fitting a Morphable SDF to a Single Image

Dimitrije Antić, Georgios Paschalidis, Shashank Tripathi +3

Recovering 3D object pose and shape from a single image is a challenging and ill-posed problem. This is due to strong (self-)occlusions, depth ambiguities, the vast intra- and inte…

cs.CV2024

3D Whole-body Grasp Synthesis with Directional Controllability

Georgios Paschalidis, Romana Wilschut, Dimitrije Antić +2

Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look nat…

cs.CV2023★ 3 cited

DECO: Dense Estimation of 3D Human-Scene Contact In The Wild

Shashank Tripathi, Agniv Chatterjee, Jean-Claude Passy +3

Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modelin…

cs.CV2023★ 3 cited

GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency

Omid Taheri, Yi Zhou, Dimitrios Tzionas +4

Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object inter…