activity
20242026
most citedMimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking

1 citations · 1 across the 7 of their papers we have counts for

collaborators

8 papers

cs.RO2026

Scaling Behavior Foundation Model for Humanoid Robots

Weishuai Zeng, Kangning Yin, Xiaojie Niu +15

Humanoid control requires natural whole-body coordination, precise real-time responses to control signals, and robust generalization across diverse environmental contexts, making i…

cs.CV2026

PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Mingju Gao, Kaisen Yang, Huan-ang Gao +13

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains frag…

cs.RO2026

Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data

Zhikai Zhang, Haofei Lu, Yunrui Lian +12

Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors…

cs.RO2025

Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space

Zhikai Zhang, Chao Chen, Han Xue +6

Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoid…

cs.RO2024★ 1 cited

Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking

Yun Liu, Bowen Yang, Licheng Zhong +2

Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world…

cs.CV2024

SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis

Wenkun He, Yun Liu, Ruitao Liu +1

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand i…

cs.CV2024

CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

Yun Liu, Chengwen Zhang, Ruofan Xing +3

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are unde…

cs.CV2024

TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding

Yun Liu, Haolin Yang, Xu Si +5

Humans commonly work with multiple objects in daily life and can intuitively transfer manipulation skills to novel objects by understanding object functional regularities. However,…