9 citations · 23 across the 6 of their papers we have counts for
Showing 2023 · cs.CVShow all
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cs.CV2023★ 9 cited
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang +7
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…
cs.CV2023★ 4 cited
Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction
Feng Wang, Zilong Chen, Guokang Wang +2
In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on…
cs.CV2023★ 8 cited
Text-to-3D using Gaussian Splatting
Zilong Chen, Feng Wang, Yikai Wang +1
Automatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic…