activity
20232026
most citedMasked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction

4 citations · 6 across the 4 of their papers we have counts for

collaborators

5 papers

cs.CV2026

Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence

Yang Luo, Yan Gong, Yongsheng Gao +3

3D Gaussian Splatting (3DGS) has significantly advanced real-time novel view synthesis by representing scenes as dense collections of anisotropic 3D Gaussian primitives. However, t…

cs.GR2025

MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

Zilong Chen, Yikai Wang, Wenqiang Sun +3

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Ad…

cs.CV20242 cited

V3D: Video Diffusion Models are Effective 3D Generators

Zilong Chen, Yikai Wang, Feng Wang +2

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to…

cs.CV2023

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang +7

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…

cs.CV20234 cited

Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction

Feng Wang, Zilong Chen, Guokang Wang +2

In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on…