4 citations · 6 across the 4 of their papers we have counts for
5 papers
Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence
Yang Luo, Yan Gong, Yongsheng Gao +3
3D Gaussian Splatting (3DGS) has significantly advanced real-time novel view synthesis by representing scenes as dense collections of anisotropic 3D Gaussian primitives. However, t…
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
Zilong Chen, Yikai Wang, Wenqiang Sun +3
In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Ad…
V3D: Video Diffusion Models are Effective 3D Generators
Zilong Chen, Yikai Wang, Feng Wang +2
Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to…
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang +7
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…
Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction
Feng Wang, Zilong Chen, Guokang Wang +2
In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on…