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cs.GR2026
How to Build Digital Humans? From Priors to Photorealistic Avatars
Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8
This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…
cs.GR2025
Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation
Victoria Yue Chen, Daoye Wang, Stephan Garbin +4
Face registration deforms a template mesh to closely fit a 3D face scan, the quality of which commonly degrades in non-skin regions (e.g., hair, beard, accessories), because the op…