1 citations · 1 across the 9 of their papers we have counts for
11 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
PointVG-R: Internalizing Geometric Reasoning in MLLMs for Precise Pointing Localization via Visual Chain of Thought
Ling Li, Bowen Liu, Zinuo Zhan +5
Pointing-based visual grounding requires models to precisely locate target objects by deciphering complex spatial relationships between the visual scene and pointing gestures. Trad…
VistaRef: Boosting Visual Spatial Orientation Awareness for Pointing-to-Object Detection
Ling Li, Zhizhen Cai, Xinkun Wu +4
Grounding deictic gestures in natural images is fundamental to AR and human-robot collaboration, providing a basis for seamless spatial interaction. While Transformer-based visual…
SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes
Xiongkun Linghu, Jiangyong Huang, Ziyu Zhu +2
Existing research on 3D Large Language Models (LLMs) still struggles to achieve grounded question-answering, primarily due to the under-exploration of the mechanism of human-like s…
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
Ziyu Zhu, Xilin Wang, Yixuan Li +9
Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world.…
From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes
Tianxu Wang, Zhuofan Zhang, Ziyu Zhu +5
3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplore…