activity
20232026
most citedGaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

9 citations · 19 across the 8 of their papers we have counts for

collaborators

10 papers

cs.CV2026

ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models

Qianxun Xu, Xianfang Zeng, Xinyao Liao +3

Autoregressive video world models enable temporally coherent generation for a single observer. Extending them to multiple agents requires consistency across independently controlle…

cs.CV2026

Code World Model: Coding Agent as World Brain

Yiwen Chen, Guosheng Lin, Chi Zhang

World models aim to simulate how complex environments evolve under actions and events, yet existing video-based world models primarily learn dynamics from visual observations, whic…

cs.CV2026

FreeStyle: Free Control of Style-Content Dual-Reference Generation from Community LoRA Mining

Jinghong Lan, Wei Cheng, Yunuo Chen +10

Style-content dual-reference generation aims to synthesize an image that preserves the structure and semantics of a content reference while adopting the style of a separate style r…

cs.CV2025

Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention

Yiwen Chen, Zhihao Li, Yikai Wang +4

Recent advances in sparse voxel representations have significantly improved the quality of 3D content generation, enabling high-resolution modeling with fine-grained geometry. Howe…

cs.CV2025

CADCrafter: Generating Computer-Aided Design Models from Unconstrained Images

Cheng Chen, Jiacheng Wei, Tianrun Chen +8

Creating CAD digital twins from the physical world is crucial for manufacturing, design, and simulation. However, current methods typically rely on costly 3D scanning with labor-in…

cs.CV2025

MotionAgent: Fine-grained Controllable Video Generation via Motion Field Agent

Xinyao Liao, Xianfang Zeng, Liao Wang +3

We propose MotionAgent, enabling fine-grained motion control for text-guided image-to-video generation. The key technique is the motion field agent that converts motion information…

cs.CV2024

MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization

Yiwen Chen, Yikai Wang, Yihao Luo +5

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This a…

cs.CV2024★ 8 cited

MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers

Yiwen Chen, Tong He, Di Huang +9

Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this poten…

cs.CV2023★ 9 cited

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang +7

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…

cs.CV2023★ 2 cited

Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting

Xiaofeng Yang, Yiwen Chen, Cheng Chen +5

We propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggl…