activity
20242026
most citedFactorSim: Generative Simulation via Factorized Representation

1 citations · 1 across the 7 of their papers we have counts for

collaborators

8 papers

cs.CV2026

MG-VQA: Manipulation Grounded Visual Question Answering with VLMs

Vineet Bhat, Siyi Chen, Mikaela Angelina Uy +6

Vision-language models (VLMs) have shown promising spatial reasoning capabilities from static visual inputs, where the evidence needed to answer a question is available in the prov…

cs.RO2026

VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation

Siyi Chen, Hugo Hadfield, Alex Zook +9

Open-vocabulary long-horizon manipulation requires robots to reason over flexible instructions and complex multi-object scenes while adaptively planning, executing, monitoring, and…

cs.LG2026

MōLe-Λ: Learning the Coupled-Cluster Response State for Energies, Gradients, and Properties

Andreas Burger, Luca Thiede, Abdulrahman Aldossary +4

Coupled-cluster (CC) theory is often considered the gold standard of quantum chemistry, but its high computational cost limits routine access to accurate energies, forces and respo…

cs.RO2026

RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies

Jenai Xuning Yang, Rishit Dagli, Alex Zook +5

The pursuit of general-purpose robotics has yielded impressive foundation models, yet simulation-based benchmarking remains a bottleneck due to rapid performance saturation and a l…

cs.GR2025

3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds

Fan-Yun Sun, Shengguang Wu, Christian Jacobsen +13

Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of…

cs.AI2025

Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models

Alex Zook, Josef Spjut, Jonathan Tremblay

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or ass…

cs.RO2024

GRS: Generating Robotic Simulation Tasks from Real-World Images

Alex Zook, Fan-Yun Sun, Josef Spjut +3

We introduce GRS (Generating Robotic Simulation tasks), a system addressing real-to-sim for robotic simulations. GRS creates digital twin simulations from single RGB-D observations…

cs.AI2024★ 1 cited

FactorSim: Generative Simulation via Factorized Representation

Fan-Yun Sun, S. I. Harini, Angela Yi +6

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge.…