activity
20242026
most citedVirtual Reality in Sign Language Education: Opportunities, Challenges, and the Road Ahead

14 citations · 61 across the 18 of their papers we have counts for

collaborators

18 papers

cs.CE2026

Dead Code Doesn't Talk: Authentic Requirements Elicitation in Introductory Software Engineering

Santiago Berrezueta-Guzman, Vanesa Metaj, Stefan Wagner

Requirements elicitation is among the most communication-intensive activities in software engineering, yet it receives limited explicit treatment in undergraduate curricula. This p…

cs.CY2026

Beyond the Code: A Multi-Modal Assessment Strategy for Fostering Professional Competencies via Introductory Programming Projects

Santiago Berrezueta-Guzman, Vanesa Metaj, Stefan Wagner

As the landscape of software engineering evolves, introductory programming courses must go beyond teaching syntax to foster comprehensive technical competencies and professional so…

cs.HC2026

TUMSphere: Turning a University Curriculum into Playable VR Challenges

Santiago Berrezueta-Guzman, Nadia Damianova, Andrei Koshelev +2

Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic…

cs.HC2025★ 14 cited

Virtual Reality in Sign Language Education: Opportunities, Challenges, and the Road Ahead

Santiago Berrezueta-Guzman, Refia Daya, Stefan Wagner

Sign language (SL) is an essential mode of communication for Deaf and Hard-of-Hearing (DHH) individuals. Its education remains limited by the lack of qualified instructors, insuffi…

cs.HC2025

Choosing the Right Engine in the Virtual Reality Landscape

Santiago Berrezueta-Guzman, Stefan Wagner

Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal…

cs.HC2025★ 13 cited

How LLMs are Shaping the Future of Virtual Reality

Süeda Özkaya, Santiago Berrezueta-Guzman, Stefan Wagner

The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. Th…

cs.HC2025★ 1 cited

iTrace: Click-Based Gaze Visualization on the Apple Vision Pro

Esra Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner

The Apple Vision Pro is equipped with accurate eye-tracking capabilities, yet the privacy restrictions on the device prevent direct access to continuous user gaze data. This study…

cs.HC2025★ 5 cited

Virtual Reality User Interface Design: Best Practices and Implementation

Esin Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner

Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite th…

cs.HC2025★ 5 cited

A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities

Santiago Berrezueta-Guzman, WenChun Chen, Stefan Wagner

Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, developme…

cs.HC2025★ 11 cited

Pushing the Boundaries of Immersion and Storytelling: A Technical Review of Unreal Engine

Oleksandra Sobchyshak, Santiago Berrezueta-Guzman, Stefan Wagner

Unreal Engine is a platform that has influenced immersive storytelling and virtual reality (VR) through its advanced features and diverse applications. This paper provides an in-de…

cs.CY2025

From Coders to Critics: Empowering Students through Peer Assessment in the Age of AI Copilots

Santiago Berrezueta-Guzman, Stephan Krusche, Stefan Wagner

The rapid adoption of AI powered coding assistants like ChatGPT and other coding copilots is transforming programming education, raising questions about assessment practices, acade…

cs.CY2025★ 2 cited

How Soft Skills Shape First-Year Success in Higher Education

Kerstin Andree, Santiago Berrezueta-Guzman, Stephan Krusche +2

Soft skills are critical for academic and professional success, but are often neglected in early-stage technical curricula. This paper presents a semi-isolated teaching interventio…

cs.RO2025

Supporting Preschool Emotional Development with AI-Powered Robots

Santiago Berrezueta-Guzman, María Dolón-Poza, Stefan Wagner

This study evaluates the integration of AI-powered robots in early childhood education, focusing on their impact on emotional self-regulation, engagement, and collaborative skills.…

cs.GR2025★ 4 cited

From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development

Santiago Berrezueta-Guzman, Andrei Koshelev, Stefan Wagner

Photogrammetry is transforming digital content creation by enabling the rapid conversion of real-world objects into highly detailed 3D models. This paper evaluates the role of Real…

cs.SE2025★ 6 cited

Assessing Teamwork Dynamics in Software Development Projects

Santiago Berrezueta-Guzman, Ivan Parmacli, Mohammad Kasra Habib +2

This study investigates teamwork dynamics in student software development projects through a mixed-method approach combining quantitative analysis of GitLab commit logs and qualita…

cs.HC2024

Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies

Wen-Chun Chen, Santiago Berrezueta-Guzman, Stefan Wagner

Intellectual Disability (ID) is characterized by deficits in intellectual functioning and adaptive behavior, necessitating customized therapeutic interventions to improve daily lif…

cs.SE2024

Code Collaborate: Dissecting Team Dynamics in First-Semester Programming Students

Santiago Berrezueta-Guzman, Patrick Bassner, Stefan Wagner +1

Understanding collaboration patterns in introductory programming courses is essential, as teamwork is a critical skill in computer science. In professional environments, software d…

cs.AI2024

Interactive Learning in Computer Science Education Supported by a Discord Chatbot

Santiago Berrezueta-Guzman, Ivan Parmacli, Stephan Krusche +1

Enhancing interaction and feedback collection in a first-semester computer science course poses a significant challenge due to students' diverse needs and engagement levels. To add…