14 citations · 19 across the 6 of their papers we have counts for
10 papers
Virtual Reality in Sign Language Education: Opportunities, Challenges, and the Road Ahead
Santiago Berrezueta-Guzman, Refia Daya, Stefan Wagner
Sign language (SL) is an essential mode of communication for Deaf and Hard-of-Hearing (DHH) individuals. Its education remains limited by the lack of qualified instructors, insuffi…
Choosing the Right Engine in the Virtual Reality Landscape
Santiago Berrezueta-Guzman, Stefan Wagner
Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal…
How LLMs are Shaping the Future of Virtual Reality
Süeda Özkaya, Santiago Berrezueta-Guzman, Stefan Wagner
The integration of Large Language Models (LLMs) into Virtual Reality (VR) games marks a paradigm shift in the design of immersive, adaptive, and intelligent digital experiences. Th…
A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
Santiago Berrezueta-Guzman, WenChun Chen, Stefan Wagner
Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, developme…
Pushing the Boundaries of Immersion and Storytelling: A Technical Review of Unreal Engine
Oleksandra Sobchyshak, Santiago Berrezueta-Guzman, Stefan Wagner
Unreal Engine is a platform that has influenced immersive storytelling and virtual reality (VR) through its advanced features and diverse applications. This paper provides an in-de…
From Coders to Critics: Empowering Students through Peer Assessment in the Age of AI Copilots
Santiago Berrezueta-Guzman, Stephan Krusche, Stefan Wagner
The rapid adoption of AI powered coding assistants like ChatGPT and other coding copilots is transforming programming education, raising questions about assessment practices, acade…