collaborators

5 papers

cs.GR2026

MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

Ava Pun, Kangle Deng, Yiheng Zhu +3

Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…

cs.GR2026

Text-based Tactile Graphics Generation for the Visually Impaired

Ruihan Gao, Joonghyuk Shin, Ava Pun +3

Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information. However, they are difficult to scale or personalize. While recen…

cs.AI2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9

Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…

cs.RO2025

Prompt-to-Product: Generative Assembly via Bimanual Manipulation

Ruixuan Liu, Philip Huang, Ava Pun +8

Creating assembly products demands significant manual effort and expert knowledge in 1) designing the assembly and 2) constructing the product. This paper introduces Prompt-to-Prod…

cs.CV2025

Generating Physically Stable and Buildable Brick Structures from Text

Ava Pun, Kangle Deng, Ruixuan Liu +3

We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, phy…