5 papers
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu +3
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…
Text-based Tactile Graphics Generation for the Visually Impaired
Ruihan Gao, Joonghyuk Shin, Ava Pun +3
Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information. However, they are difficult to scale or personalize. While recen…
CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9
Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…
Prompt-to-Product: Generative Assembly via Bimanual Manipulation
Ruixuan Liu, Philip Huang, Ava Pun +8
Creating assembly products demands significant manual effort and expert knowledge in 1) designing the assembly and 2) constructing the product. This paper introduces Prompt-to-Prod…
Generating Physically Stable and Buildable Brick Structures from Text
Ava Pun, Kangle Deng, Ruixuan Liu +3
We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, phy…