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cs.CV2025
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
Yang Zheng, Hao Tan, Kai Zhang +4
The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…
cs.CV2023
Hardening RGB-D Object Recognition Systems against Adversarial Patch Attacks
Yang Zheng, Luca Demetrio, Antonio Emanuele Cinà +6
RGB-D object recognition systems improve their predictive performances by fusing color and depth information, outperforming neural network architectures that rely solely on colors.…