most citedOn tangible user interfaces, humans and spatiality

133 citations · 678 across the 16 of their papers we have counts for

collaborators

16 papers

cs.GR2025★ 1 cited

Adaptive Frameless Rendering

Abhinav Dayal, Cliff Woolley, Benjamin Watson +1

We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid…

physics.med-ph2025★ 54 cited

A virtual airplane for fear of flying therapy

Larry F Hodges, Barbara O Rothbaum, Benjamin Watson +2

Fear of flying is a serious problem that affects millions of individuals. Exposure therapy for fear of flying is an effective therapy technique. However, exposure therapy is also e…

cs.HC2025★ 70 cited

Effects of variation in system responsiveness on user performance in virtual environments

Benjamin Watson, Neff Walker, William Ribarsky +1

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) an…

cs.HC2025★ 54 cited

Evaluation of the effects of frame time variation on VR task performance

Benjamin Watson, Victoria Spaulding, Neff Walker +1

We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment…

cs.HC2025★ 84 cited

Managing level of detail through peripheral degradation: Effects on search performance with a head-mounted display

Benjamin Watson, Neff Walker, Larry F Hodges +1

Two user studies were performed to evaluate the effect of level-of-detail (LOD) degradation in the periphery of head-mounted displays on visual search performance. In the first stu…

cs.HC2025★ 133 cited

On tangible user interfaces, humans and spatiality

Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura +2

Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. TUI success will depend on how well they exploit spatiality, the intuitive s…

cs.GR2025★ 118 cited

Measuring and predicting visual fidelity

Benjamin Watson, Alinda Friedman, Aaron McGaffey

This paper is a study of techniques for measuring and predicting visual fidelity. As visual stimuli we use polygonal models, and vary their fidelity with two different model simpli…

cs.CY2025★ 7 cited

A Survey of Virtual Reality in Japan

Benjamin Watson

The NSF Summer Institute in Japan program sends about 60 graduate students of all disciplines to Japan each summer. For two months, students participate in research at host labs, v…

cs.HC2025★ 5 cited

A wireless, inexpensive optical tracker for the CAVE

Ehud Sharlin, Pablo Figueroa, Mark Green +1

CAVE displays offer many advantages over other virtual reality (VR) displays, including a large, unencumbering viewing space. Unfortunately, the typical tracking subsystems used wi…

cs.HC2025★ 20 cited

Spatial tangible user interfaces for cognitive assessment and training

Ehud Sharlin, Yuichi Itoh, Benjamin Watson +4

This paper discusses Tangible User Interfaces (TUIs) and their potential impact on cognitive assessment and cognitive training. We believe that TUIs, and particularly a subset that…

cs.GR2025★ 20 cited

Semiautomatic Simplification

Gong Li, Benjamin Watson

We present semisimp, a tool for semiautomatic simplification of three dimensional polygonal models. Existing automatic simplification technology is quite mature, but is not sensiti…

cs.GR2025★ 22 cited

The ultimate display: Where will all the pixels come from?

Benjamin Watson, David Luebke

Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall d…

cs.HC2025★ 24 cited

A tangible user interface for assessing cognitive mapping ability

Ehud Sharlin, Benjamin Watson, Steve Sutphen +3

Wayfinding, the ability to recall the environment and navigate through it, is an essential cognitive skill relied upon almost every day in a person's life. A crucial component of w…

cs.HC2025★ 25 cited

Supra-threshold control of peripheral LOD

Benjamin Watson, Neff Walker, Larry F Hodges

Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold - the conditions in which a s…

cs.HC2025★ 16 cited

Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles

Benjamin Watson, Neff Walker, Larry F Hodges

Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychoph…

cs.HC2025★ 25 cited

An evaluation of level of detail degradation in head-mounted display peripheries

Benjamin Watson, Neff Walker, Larry F Hodges +1

A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was perfo…