paper

The ultimate display: Where will all the pixels come from?

arXiv:2506.23001 · doi:10.1109/MC.2005.274

Abstract

Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall displays that update hundreds of times per second.

The ultimate display: Where will all the pixels come from? · wovepaper