14 citations · 28 across the 4 of their papers we have counts for
4 papers
Better frame rates or better visuals? An early report of Esports player practice in Dota 2
Arjun Madhusudan, Benjamin Watson
Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spati…
The shortcomings of video conferencing technology, methods for revealing them, and emerging XR solutions
Dani Paul Hove, Benjamin Watson
Video conferencing has become a central part of our daily lives, thanks to the COVID-19 pandemic. Unfortunately, so have its many limitations, resulting in poor support for communi…
Toward Understanding Display Size for FPS Esports Aiming
Josef Spjut, Arjun Madhusudan, Benjamin Watson +3
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among m…
The Esports Frontier: Rendering for Competitive Games
Josef Spjut, Arjun Madhusudan, Benjamin Watson +2
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspire…