1 citations · 1 across the 14 of their papers we have counts for
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TVMC: Time-Varying Mesh Compression via Multi-Stage Anchor Mesh Generation
He Huang, Qi Yang, Yiling Xu +2
Time-varying meshes, characterized by dynamic connectivity and varying vertex counts, hold significant promise for applications such as augmented reality. However, their practical…
Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric
Bingyang Cui, Yujie Zhang, Qi Yang +2
Recent advances in Text-to-3D (T23D) generative models have enabled the synthesis of diverse, high-fidelity 3D assets from textual prompts. However, existing challenges restrict th…
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression
Yuke Xing, William Gordon, Qi Yang +3
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state…
Point Cloud Compression and Objective Quality Assessment: A Survey
Yiling Xu, Yujie Zhang, Shuting Xia +6
The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression a…
Rasterizing Wireless Radiance Field via Deformable 2D Gaussian Splatting
Mufan Liu, Cixiao Zhang, Qi Yang +6
Modeling the wireless radiance field (WRF) is fundamental to modern communication systems, enabling key tasks such as localization, sensing, and channel estimation. Traditional app…
Textured mesh Quality Assessment using Geometry and Color Field Similarity
Kaifa Yang, Qi Yang, Zhu Li +1
Textured mesh quality assessment (TMQA) is critical for various 3D mesh applications. However, existing TMQA methods often struggle to provide accurate and robust evaluations. Moti…
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
He Huang, Qi Yang, Mufan Liu +2
Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and r…
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder
Qi Yang, Le Yang, Geert Van Der Auwera +1
Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly cu…
Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model
Mufan Liu, Qi Yang, He Huang +4
3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates tempor…
Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions
Mufan Liu, Qi Yang, Miaoran Zhao +4
Implicit neural representations (INRs) enable fast video compression and effective video processing, but a single model rarely offers scalable decoding across rates and resolutions…