1 citations · 1 across the 6 of their papers we have counts for
12 papers
TVMC: Time-Varying Mesh Compression via Multi-Stage Anchor Mesh Generation
He Huang, Qi Yang, Yiling Xu +2
Time-varying meshes, characterized by dynamic connectivity and varying vertex counts, hold significant promise for applications such as augmented reality. However, their practical…
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression
Yuke Xing, William Gordon, Qi Yang +3
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state…
Point Cloud Compression and Objective Quality Assessment: A Survey
Yiling Xu, Yujie Zhang, Shuting Xia +6
The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression a…
Rasterizing Wireless Radiance Field via Deformable 2D Gaussian Splatting
Mufan Liu, Cixiao Zhang, Qi Yang +6
Modeling the wireless radiance field (WRF) is fundamental to modern communication systems, enabling key tasks such as localization, sensing, and channel estimation. Traditional app…
Textured mesh Quality Assessment using Geometry and Color Field Similarity
Kaifa Yang, Qi Yang, Zhu Li +1
Textured mesh quality assessment (TMQA) is critical for various 3D mesh applications. However, existing TMQA methods often struggle to provide accurate and robust evaluations. Moti…
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
He Huang, Qi Yang, Mufan Liu +2
Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and r…