activity
20242026
most citedGSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

6 citations · 16 across the 14 of their papers we have counts for

collaborators
Showing 2024Show all

6 papers · 1 filter

cs.CV2024★ 1 cited

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Yixuan Li, Xingjian Ran, Linning Xu +6

Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…

cs.CV2024

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu +6

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…

cs.CV2024

Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text

Xinyang Li, Zhangyu Lai, Linning Xu +5

Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, w…

cs.CV2024★ 1 cited

Dual3D: Efficient and Consistent Text-to-3D Generation with Dual-mode Multi-view Latent Diffusion

Xinyang Li, Zhangyu Lai, Linning Xu +5

We present Dual3D, a novel text-to-3D generation framework that generates high-quality 3D assets from texts in only minute.The key component is a dual-mode multi-view latent di…

cs.CV2024★ 5 cited

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Kerui Ren, Lihan Jiang, Tao Lu +4

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…

cs.CV2024★ 6 cited

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Mulin Yu, Tao Lu, Linning Xu +3

Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…