activity
20172024
most citedTowards Diverse and Natural Image Descriptions via a Conditional GAN

106 citations · 1k across the 95 of their papers we have counts for

collaborators

95 papers

cs.LG2024

Stochastic Gradient Succeeds for Bandits

Jincheng Mei, Zixin Zhong, Bo Dai +3

We show that the \emph{stochastic gradient} bandit algorithm converges to a \emph{globally optimal} policy at an rate, even with a \emph{constant} step size. Remarkably, g…

cs.CV2023

MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond

Yixuan Li, Lihan Jiang, Linning Xu +4

Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and smal…

cs.CV2023

OrthoPlanes: A Novel Representation for Better 3D-Awareness of GANs

Honglin He, Zhuoqian Yang, Shikai Li +2

We present a new method for generating realistic and view-consistent images with fine geometry from 2D image collections. Our method proposes a hybrid explicit-implicit representat…

cs.CV2023★ 34 cited

LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models

Yaohui Wang, Xinyuan Chen, Xin Ma +17

This work aims to learn a high-quality text-to-video (T2V) generative model by leveraging a pre-trained text-to-image (T2I) model as a basis. It is a highly desirable yet challengi…

cs.CV2023

Interpret Vision Transformers as ConvNets with Dynamic Convolutions

Chong Zhou, Chen Change Loy, Bo Dai

There has been a debate about the superiority between vision Transformers and ConvNets, serving as the backbone of computer vision models. Although they are usually considered as t…

cs.CV2023★ 4 cited

Unified Human-Scene Interaction via Prompted Chain-of-Contacts

Zeqi Xiao, Tai Wang, Jingbo Wang +5

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal fac…

cs.AI2023

X-VoE: Measuring eXplanatory Violation of Expectation in Physical Events

Bo Dai, Linge Wang, Baoxiong Jia +4

Intuitive physics is pivotal for human understanding of the physical world, enabling prediction and interpretation of events even in infancy. Nonetheless, replicating this level of…

cs.CV2023★ 3 cited

MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR

Xudong Xu, Zhaoyang Lyu, Xingang Pan +1

Based on powerful text-to-image diffusion models, text-to-3D generation has made significant progress in generating compelling geometry and appearance. However, existing methods st…

cs.CV2023★ 47 cited

DiffBIR: Towards Blind Image Restoration with Generative Diffusion Prior

Xinqi Lin, Jingwen He, Ziyan Chen +6

We present DiffBIR, a general restoration pipeline that could handle different blind image restoration tasks in a unified framework. DiffBIR decouples blind image restoration probl…

cs.CV2023

DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering

Wei Cheng, Ruixiang Chen, Wanqi Yin +18

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing…

cs.CV2023★ 85 cited

AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning

Yuwei Guo, Ceyuan Yang, Anyi Rao +6

With the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest th…

cs.LG2023★ 4 cited

HireVAE: An Online and Adaptive Factor Model Based on Hierarchical and Regime-Switch VAE

Zikai Wei, Anyi Rao, Bo Dai +1

Factor model is a fundamental investment tool in quantitative investment, which can be empowered by deep learning to become more flexible and efficient in practical complicated inv…

cs.AI2023★ 1 cited

Probabilistic Adaptation of Text-to-Video Models

Mengjiao Yang, Yilun Du, Bo Dai +3

Large text-to-video models trained on internet-scale data have demonstrated exceptional capabilities in generating high-fidelity videos from arbitrary textual descriptions. However…

cs.CV2023★ 5 cited

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Dongwei Pan, Long Zhuo, Jingtan Piao +13

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still fac…

cs.CV2023

Towards Multi-Layered 3D Garments Animation

Yidi Shao, Chen Change Loy, Bo Dai

Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing a…

cs.CV2023★ 5 cited

LEO: Generative Latent Image Animator for Human Video Synthesis

Yaohui Wang, Xin Ma, Xinyuan Chen +4

Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To re…

cs.CV2023

HyperStyle3D: Text-Guided 3D Portrait Stylization via Hypernetworks

Zhuo Chen, Xudong Xu, Yichao Yan +5

Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as me…

cs.CV2023★ 10 cited

Generative Diffusion Prior for Unified Image Restoration and Enhancement

Ben Fei, Zhaoyang Lyu, Liang Pan +5

Existing image restoration methods mostly leverage the posterior distribution of natural images. However, they often assume known degradation and also require supervised training,…

cs.CV2023★ 3 cited

Revisiting the Evaluation of Image Synthesis with GANs

Mengping Yang, Ceyuan Yang, Yichi Zhang +3

A good metric, which promises a reliable comparison between solutions, is essential for any well-defined task. Unlike most vision tasks that have per-sample ground-truth, image syn…

cs.CV2023

Grid-guided Neural Radiance Fields for Large Urban Scenes

Linning Xu, Yuanbo Xiangli, Sida Peng +5

Purely MLP-based neural radiance fields (NeRF-based methods) often suffer from underfitting with blurred renderings on large-scale scenes due to limited model capacity. Recent appr…

cs.CV2023

AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation

Yuanbo Xiangli, Linning Xu, Xingang Pan +3

Both indoor and outdoor environments are inherently structured and repetitive. Traditional modeling pipelines keep an asset library storing unique object templates, which is both v…

cs.CV2023★ 2 cited

3D Data Augmentation for Driving Scenes on Camera

Wenwen Tong, Jiangwei Xie, Tianyu Li +7

Driving scenes are extremely diverse and complicated that it is impossible to collect all cases with human effort alone. While data augmentation is an effective technique to enrich…

cs.CV2023

Controllable Mesh Generation Through Sparse Latent Point Diffusion Models

Zhaoyang Lyu, Jinyi Wang, Yuwei An +3

Mesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their ir…

cs.CV2023★ 5 cited

Prototype-based Embedding Network for Scene Graph Generation

Chaofan Zheng, Xinyu Lyu, Lianli Gao +2

Current Scene Graph Generation (SGG) methods explore contextual information to predict relationships among entity pairs. However, due to the diverse visual appearance of numerous p…