activity
20232026
collaborators

8 papers

cs.CV2026

Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes

Tim Merino, Sam Earle, Ryunosuke Iwai +2

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation…

cs.AI2025

A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments

Franklin Yiu, Mohan Lu, Nina Li +5

Procedural content generation often requires satisfying both designer-specified objectives and adjacency constraints implicitly imposed by the underlying tile set. To address the c…

cs.AI2025

All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation

Yunge Wen, Chenliang Huang, Hangyu Zhou +5

The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase…

cs.HC2025

God's Innovation Project -- Empowering The Player With Generative AI

Ritvik Nair, Timothy Merino, Julian Togelius

In this paper, we present God's Innovation Project (GIP), a god game where players collect words to dynamically terraform the landscape using generative AI. A god game is a genre w…

cs.AI2024

Moonshine: Distilling Game Content Generators into Steerable Generative Models

Yuhe Nie, Michael Middleton, Tim Merino +4

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addre…

cs.AI2024

Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game

Tim Merino, Sam Earle, Ryan Sudhakaran +2

The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a…

cs.CL2024

Missed Connections: Lateral Thinking Puzzles for Large Language Models

Graham Todd, Tim Merino, Sam Earle +1

The Connections puzzle published each day by the New York Times tasks players with dividing a bank of sixteen words into four groups of four words that each relate to a common them…

cs.LG2023

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings

Timothy Merino, Roman Negri, Dipika Rajesh +2

The five-dollar model is a lightweight text-to-image generative architecture that generates low dimensional images from an encoded text prompt. This model can successfully generate…