4 papers · 1 filter
A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments
Franklin Yiu, Mohan Lu, Nina Li +5
Procedural content generation often requires satisfying both designer-specified objectives and adjacency constraints implicitly imposed by the underlying tile set. To address the c…
All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation
Yunge Wen, Chenliang Huang, Hangyu Zhou +5
The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase…
Moonshine: Distilling Game Content Generators into Steerable Generative Models
Yuhe Nie, Michael Middleton, Tim Merino +4
Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addre…
Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game
Tim Merino, Sam Earle, Ryan Sudhakaran +2
The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a…