activity
20222025
most citedSContact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learning

5 citations · 7 across the 11 of their papers we have counts for

collaborators

11 papers

cs.GR2025

Force-Aware 3D Contact Modeling for Stable Grasp Generation

Zhuo Chen, Zhongqun Zhang, Yihua Cheng +2

Contact-based grasp generation plays a crucial role in various applications. Recent methods typically focus on the geometric structure of objects, producing grasps with diverse han…

cs.CV2025

RTGaze: Real-Time 3D-Aware Gaze Redirection from a Single Image

Hengfei Wang, Zhongqun Zhang, Yihua Cheng +1

Gaze redirection methods aim to generate realistic human face images with controllable eye movement. However, recent methods often struggle with 3D consistency, efficiency, or qual…

cs.RO2025

CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations

Zhiyuan Wu, Rolandos Alexandros Potamias, Xuyang Zhang +3

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial f…

cs.CV2025

3D Prior is All You Need: Cross-Task Few-shot 2D Gaze Estimation

Yihua Cheng, Hengfei Wang, Zhongqun Zhang +4

3D and 2D gaze estimation share the fundamental objective of capturing eye movements but are traditionally treated as two distinct research domains. In this paper, we introduce a n…

cs.CV2024

NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model

Zhongqun Zhang, Hengfei Wang, Ziwei Yu +3

Modeling the physical contacts between the hand and object is standard for refining inaccurate hand poses and generating novel human grasp in 3D hand-object reconstruction. However…

cs.CV2024

TextGaze: Gaze-Controllable Face Generation with Natural Language

Hengfei Wang, Zhongqun Zhang, Yihua Cheng +1

Generating face image with specific gaze information has attracted considerable attention. Existing approaches typically input gaze values directly for face generation, which is un…

cs.CV2024

NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction

Zhongqun Zhang, Jifei Song, Eduardo Pérez-Pellitero +3

Modeling hand-object interactions is a fundamentally challenging task in 3D computer vision. Despite remarkable progress that has been achieved in this field, existing methods stil…

cs.CV2023

Multi-Modal Gaze Following in Conversational Scenarios

Yuqi Hou, Zhongqun Zhang, Nora Horanyi +3

Gaze following estimates gaze targets of in-scene person by understanding human behavior and scene information. Existing methods usually analyze scene images for gaze following. Ho…

cs.CV2023★ 1 cited

High-Fidelity Eye Animatable Neural Radiance Fields for Human Face

Hengfei Wang, Zhongqun Zhang, Yihua Cheng +1

Face rendering using neural radiance fields (NeRF) is a rapidly developing research area in computer vision. While recent methods primarily focus on controlling facial attributes s…

cs.CV2023★ 1 cited

Category-Level 6D Object Pose Estimation with Flexible Vector-Based Rotation Representation

Wei Chen, Xi Jia, Zhongqun Zhang +4

In this paper, we propose a novel 3D graph convolution based pipeline for category-level 6D pose and size estimation from monocular RGB-D images. The proposed method leverages an e…

cs.CV2022★ 5 cited

SContact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learning

Tze Ho Elden Tse, Zhongqun Zhang, Kwang In Kim +3

Despite the recent efforts in accurate 3D annotations in hand and object datasets, there still exist gaps in 3D hand and object reconstructions. Existing works leverage contact map…