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20242026
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cs.GR2026

Strand-based Hairstyle Generation via Large Reconstruction and Multimodal Models

Conghui Hao, Tao Huang, Yuefan Shen +3

Creating high-quality strand-based hairstyles in current production pipelines remains heavily dependent on skilled artists and time-consuming manual authoring, making it costly and…

cs.GR2026

HairLRM: Strand-based Hair Modeling via Large Reconstruction Models

Yuefan Shen, Yican Dong, Xiufeng Huang +3

The fundamental limitation of traditional strand-based modeling is not simply data scarcity, but the ill-posedness of inferring complex 3D fields from 2D imagery without structural…

cs.GR2026

Real-Time Neural Hair G-Buffer Anti-Aliasing

Chenghao Wu, Yuefan Shen, Tao Huang +3

We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial rec…

cs.GR2026

Real-time Neural Six-way Lightmaps

Wei Li, Hanxiao Sun, Tao Huang +4

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the c…

cs.GR2025

Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering

Zhongtian Zheng, Tao Huang, Haozhe Su +7

Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. H…

cs.GR2024

Real-time Level-of-Detail Strand-based Hair Rendering

Tao Huang, Yang Zhou, Daqi Lin +3

Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for di…