collaborators
Showing cs.GRShow all

5 papers · 1 filter

cs.GR2026

MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

Dingdong Yang, Jian Liu, Biwen Lei +6

Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, t…

cs.GR2026

From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

Jiafeng Wu, Zhuofan Lou, Jian Liu +3

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interacti…

cs.GR2026

TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation

Yuguang Chen, Xinhai Liu, Xiangyu Zhu +4

High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality…

cs.GR2025

SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning

Duoteng Xu, Yuguang Chen, Jing Li +5

Mesh seams play a pivotal role in partitioning 3D surfaces for UV parametrization and texture mapping. Poorly placed seams often result in severe UV distortion or excessive fragmen…

cs.GR2025

ArtUV: Artist-style UV Unwrapping

Yuguang Chen, Xinhai Liu, Yang Li +4

UV unwrapping is an essential task in computer graphics, enabling various visual editing operations in rendering pipelines. However, existing UV unwrapping methods struggle with ti…