5 papers · 1 filter
MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation
Dingdong Yang, Jian Liu, Biwen Lei +6
Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, t…
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
Jiafeng Wu, Zhuofan Lou, Jian Liu +3
Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interacti…
TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation
Yuguang Chen, Xinhai Liu, Xiangyu Zhu +4
High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality…
SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning
Duoteng Xu, Yuguang Chen, Jing Li +5
Mesh seams play a pivotal role in partitioning 3D surfaces for UV parametrization and texture mapping. Poorly placed seams often result in severe UV distortion or excessive fragmen…
ArtUV: Artist-style UV Unwrapping
Yuguang Chen, Xinhai Liu, Yang Li +4
UV unwrapping is an essential task in computer graphics, enabling various visual editing operations in rendering pipelines. However, existing UV unwrapping methods struggle with ti…