most citedWorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

1 citations · 1 across the 9 of their papers we have counts for

collaborators

12 papers

physics.chem-ph2026

Accelerating dynamic polarizability calculations of organic molecules using equivariant graph neural networks

Houssam Metni, Maria Kraus, Marie Louise Schubert +3

Predicting the dynamic polarizability tensor of organic molecules is essential for simulating light-matter interactions in optoelectronic devices, yet conventional quantum-chemical…

cs.CV2026

WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon

Haiyu Zhang, Wenqiang Sun, Tengfei Wang +5

Interactive world models require responding in real time to versatile controls and maintaining long-horizon consistency. However, modeling heterogeneous controls remains difficult,…

cs.CV2026

CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving

Yu Meng, Baining Zhao, Junta Wu +10

Real-world driving is inherently multi-agent, yet most existing driving world models generate observations from a single ego vehicle. Independently extending them to multiple vehic…

cs.CV2026

OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields

Yanqin Jiang, Tengfei Wang, Zhengwei Wang +6

Previous feed-forward 4D reconstruction methods either predict per-frame static point clouds, ignoring foreground motion, or estimate point cloud trajectories while being limited t…

cs.CV2026

Pathwise Test-Time Correction for Autoregressive Long Video Generation

Xunzhi Xiang, Zixuan Duan, Guiyu Zhang +7

Distilled autoregressive diffusion models facilitate real-time short video synthesis but suffer from severe error accumulation during long-sequence generation. While existing Test-…

cs.CV2026

Elastic Diffusion Transformer

Jiangshan Wang, Zeqiang Lai, Jiarui Chen +5

Diffusion Transformers (DiT) have demonstrated remarkable generative capabilities but remain highly computationally expensive. Previous acceleration methods, such as pruning and di…

cs.CV2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

Zehan Wang, Tengfei Wang, Haiyu Zhang +9

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore th…

cs.CV2025

MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation

Zhiqi Li, Wenhuan Li, Tengfei Wang +8

Compositionality is critical for 3D object and scene generation, but existing part-aware 3D generation methods suffer from poor scalability due to quadratic global attention costs…

cs.CV2025

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Wenqiang Sun, Haiyu Zhang, Haoyuan Wang +7

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off be…

cs.CV2025

FlashWorld: High-quality 3D Scene Generation within Seconds

Xinyang Li, Tengfei Wang, Zixiao Gu +3

We propose FlashWorld, a generative model that produces 3D scenes from a single image or text prompt in seconds, 10~100 faster than previous works while possessing superior…

cs.CV2025★ 1 cited

WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

Yifan Liu, Zhiyuan Min, Zhenwei Wang +5

We present WorldMirror, a unified feed-forward model for comprehensive 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a s…

cs.CV2025

VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space

Lin Li, Zehuan Huang, Haoran Feng +4

3D local editing of specified regions is crucial for game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, b…