activity
20242026
most citedHunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

9 citations · 15 across the 26 of their papers we have counts for

collaborators

36 papers

cs.CV2026

Position Forcing: Self-Conditioning 3D Generation

Ziheng Ouyang, Zeqiang Lai, Jiarui Chen +7

Recent single-stage 3D generative models commonly adopt VecSet representations, encoding 3D shapes as unordered sets of latent tokens. However, compared with two-stage methods that…

cs.CV2026

MC-Sparse: Deconstructing and Closing the Dense-Sparse Attention Gap in Diffusion Transformers

Jiarui Chen, Zeqiang Lai, Jiangshan Wang +5

Sparse attention is a primary approach to reducing the latency of diffusion transformers in long-sequence generation tasks, such as video and high-resolution 3D asset generation. H…

cs.CV2026

FlowHMR: Physically Plausible Motion Capture from Video

Zhanke Wang, Chengfeng Zhao, Qing Shuai +8

We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion dire…

cs.CV2026

AESOP: Asymmetric Human-Camera Generation with Translation-Intensity Control

Jingzhong Lin, Zhanke Wang, Heng Li +9

Human motion defines an action, while a camera trajectory determines how it is presented. Camera generation for a given human motion and joint human-camera generation are usually t…

cs.CV2026

Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?

Jiangshan Wang, Zeqiang Lai, Jiayi Guo +6

Native 3D texture generation synthesizes colors directly in 3D space for a given geometry, conditioned on multi-view reference images. It is generally believed that training such m…

cs.MM2026

AnimateCanvas: Learning Implicit Motion Planning from Composable Kinematic Cues

Zeyu Ling, Di Kang, Qing Shuai +7

Professional character animation requires both natural motion and precise, versatile control. For example, creators often define the timing of a specified action, control the motio…

cs.CV2026

Flow3D-OPD: Multi-Teacher On-Policy Distillation for 3D Geometry Generation with Flow-Matching Diffusion Transformer

Zhiwei Ning, Zhen Zhou, Puhua Jiang +7

Recent image-to-3D generation models built on flow-matching diffusion Transformers (DiT) can produce high-fidelity meshes, yet their post-training strategy remains largely unexplor…

cs.CV2026

Hyperbolic Hierarchical Clustering for Visual Representation Learning

Jianan Wei, Guikun Chen, Zhiyuan Weng +3

We investigate the token mixer in vision backbones by revisiting clustering, one of the most classic approaches in machine learning. An effective token mixer is a fundamental compo…

cs.CV2026

Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing

Junliang Ye, Kenkun Liu, Guocun Wang +13

Recent advances in image generation have demonstrated the potential of unified multimodal models that integrate understanding, generation, and editing. However, unified 3D modeling…

cs.CV2026

Beyond Global Latents: Chunk-Based Sparse Grid VAE for Scalable 3D Modeling

Kaiyi Zhang, Zhihao Liang, Haolin Liu +8

Sparse voxel grids preserve the spatial structure needed for detailed 3D reconstruction, but their memory still grows rapidly with resolution as active surface cells increase. We i…

cs.GR2026

PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation

Chunshi Wang, Haohan Weng, Junliang Ye +9

Autoregressive Transformers dominate high-quality mesh generation by producing artist-worthy topologies, yet their inherent sequential decoding induces substantial computational ov…

cs.CV2026

HY3D-Bench: Generation of 3D Assets

Team Hunyuan3D, :, Bowen Zhang +22

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlene…

cs.GR2025★ 2 cited

LATTICE: Democratize High-Fidelity 3D Generation at Scale

Zeqiang Lai, Yunfei Zhao, Zibo Zhao +5

We present LATTICE, a new framework for high-fidelity 3D asset generation that bridges the quality and scalability gap between 3D and 2D generative models. While 2D image synthesis…

cs.CV2025★ 1 cited

NaTex: Seamless Texture Generation as Latent Color Diffusion

Zeqiang Lai, Yunfei Zhao, Zibo Zhao +5

We present NaTex, a native texture generation framework that predicts texture color directly in 3D space. In contrast to previous approaches that rely on baking 2D multi-view image…

cs.CV2025★ 1 cited

Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

Team Hunyuan3D, :, Bowen Zhang +17

Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning…

cs.CV2025

P3-SAM: Native 3D Part Segmentation

Changfeng Ma, Yang Li, Xinhao Yan +7

Segmenting 3D assets into their constituent parts is crucial for enhancing 3D understanding, facilitating model reuse, and supporting various applications such as part generation.…

cs.GR2025

X-Part: high fidelity and structure coherent shape decomposition

Xinhao Yan, Jiachen Xu, Yang Li +8

Generating 3D shapes at part level is pivotal for downstream applications such as mesh retopology, UV mapping, and 3D printing. However, existing part-based generation methods ofte…

cs.CV2025

DA: Depth Anything in Any Direction

Haodong Li, Wangguangdong Zheng, Jing He +5

Panorama has a full FoV (360180), offering a more complete visual description than perspective images. Thanks to this characteristic, panoramic depth estimati…

cs.CV2025

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

Heyi Sun, Cong Wang, Tian-Xing Xu +4

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved p…

cs.GR2025

Auto-Regressive Surface Cutting

Yang Li, Victor Cheung, Xinhai Liu +8

Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produ…

cs.CV2025★ 1 cited

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

Zeqiang Lai, Yunfei Zhao, Haolin Liu +23

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…

cs.CV2025★ 1 cited

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…

cs.CV2025

Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

Tianyu Huang, Wangguandong Zheng, Tengfei Wang +8

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant…

cs.CV2025

Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization

Jingfeng Guo, Jian Liu, Jinnan Chen +9

We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike prev…